Camping - A Tutorial
On FPS guerrilla tactics or: Stop camping me, you camping camper! - by BonfireAg03
The guy does have some valid points. Many of you who play with me know our strategy pretty much is just to camp every map we play on. As stated in BonfireAg03's article, spawn camping is a no-no. Any other type of camping in Call of Duty 4 is pretty much open. The really funny part is that our opponents rarely grasp onto the simple features provided them in the game to allow them to fight against campers.
Someone camping a specific location - Usually this is realized when someone gets killed and then goes back to that spot only to be killed by the same person in the exact same place. In Call of Duty 4, the game designers had such tactics in mind I think when they designed the weapons available to you. With grenades, they added a feature that is in very few other games -- the ability to 'cook' your grenade. This allows you to hold that hand held bomb until its almost ready to go off (or let it go off in your hand if you so choose). Since you know exactly where your opponent is waiting, all you have to do is cook your grenade and throw it in there and have it blow up in their face. Pretty simple and effective strategy to get rid of someone camping a specific location.
Choke Point Camping - This happens when our team decides we want to stop you from coming through a certain area. A lot of maps in the game are divided into smaller areas with 'choke points' between (narrow places that you must go through to pass from area A to area B). If you pick the right choke points, you can effectively cut a map in half and keep one team on each side. Rarely is this form of camping involve sitting in one location, but it can. The point of this style of camping is to keep your opponent from crossing some imaginary line.
One map we really like to do this on is Bog. This is simply done by using snipers to effectively make the open ground a very large death zone. Not surprisingly, our opponents think it then is much safer to run through the building on the side of the map. The problem with this is it forces their team to all pass through one small doorway to get to our side of the map. A very simple way we guard this is to have one person sit pretty far back with a very high powered weapon with tons of ammunition. It's not uncommon for this person to rack up 15-20 kills in one game without ever dying, all because the other team chose to keep running through that choke point without using the tools the game has provided them to combat this.
One of the special grenades at your disposal is a smoke grenade. At first, many gamers dismiss this as practically useless. It doesn't disable your opponent in any way when you throw it at them. It's slow to get its full effect. What's the point, right? Wrong. This is a very useful grenade. Going back to the bog example, if you have two or three of your teammates with these equipped, taking the marine spawn area is quick work. A few key smoke grenades can eliminate both the snipers and the person camping that doorway from seeing your approach. Once within range, a few frag grenades will displace them and send them running, making it easy for your team to pick them off with small arms fire.
Snipe Camping - This is where a sniper likes to find a spot to sit and pick everyone off in their field of view. Some gamers are very proficient at this and require little more than a glance in your direction to aim and pull off the headshot. These snipers are very deadly. Usually done with a sniper rifle, this can be employed using any long range weapon too.
Once again though, the game developers provided you with tools to combat this. When you get shot and you have no clue where your opponent was, it can be very frustrating. In Call of Duty 4 though, the developers gave you something special...a kill cam. This small glimpse at your death is shown from your opponent's perspective, allowing you to know immediately their location. Using the previously mentioned smoke grenades you can get a good run at them without that sniper ever getting so much as a glance at you.
While each of these types of camping can be combated effectively, the most prolific reason our team does so well is the fact that our whole team employs these different styles in a web of cooperation that allows us to utterly dominate our opponents. When someone is camping a specific location, we usually have someone else snipe camping and covering that person's back, keeping opponents from approaching their location. The effectiveness of a whole team employing choke point camping strategy is shown in the many games we achieve deathmatch scores in the range of 750-100. Very rarely do we have games where opponents are within ten kills of us in the end.
If you're another gamer on Xbox Live and you encounter camping, just remember: You can prevent Camping! Camping (not spawn camping) is just one strategy that gamers use and it's really not worth complaining about. When I hear a postgame lobby start to complain that my team camps too much, just after we decimated them, I really have to hold down the laughter. By complaining about it, you've just admitted that we outsmarted you. We came up with and implemented a better strategy than you did. You allowed our simple and effective teamwork to frustrate you to the point you thought that running into our bullets was going to somehow hurt us too.
Labels: Call of Duty 4, Camping







