Call of Duty 5 - World At War (beta)
About a week ago the Call of Duty 5 beta went live. As a software developer I find it very difficult to actually call this a beta release. There were promotions from just about every gaming website and magazine that exists. Millions of gamers got a hold of their own personal beta code. Some got more than just one (personally, I got about seven). Those who got extra just shared them with their friends. There were so many codes given out that anyone who actually wanted one could easily have gotten one. Another reason it isn't a beta is the fact that the game comes out in 3 weeks. I doubt any bugs found in the beta will be fixed in the release version. In reality, this is much more of a release candidate than a beta.The beta is limited to just the multiplayer aspect of the game and within that it's limited to just 3 maps and it has an experience cap on it. A lot of gamers I talk to think this game was doomed from the start, as it was developed by Treyarch and not Infinity Ward (the developers of Call of Duty 4). The game does use the Call of Duty 4 game engine, so the feel of gameplay is very familiar to CoD4 players. There are some subtle differences, mostly added in to stick to the era of the game (WWII instead of modern times). The problems I found come in how the developers chose to implement these changes.
One of my big complaints is the inherant weakness and accuracy of the weapons. I know the developers were aiming for a more realistic game, but reality generally isn't all that fun. It gets very aggravating to shoot someone with a sniper rifle multiple times and not have a single shot register. Another complaint I have is the graphic detail. In CoD4 the characters were very detailed and you could tell very distinct differences between soldiers on the same team. In the beta, the way the graphics are rendered (darkness level, coloring, etc) make it difficult to tell friend from foe. Players are forced to wait for the name indicator to show up on screen which usually delays them enough to get shot. My other big complain is the level design. The word that comes to mind is cluttered. In CoD4, levels had clear lines of sight and made a larger level seem controllable based on what you could see. In the beta, there is so much junk on the levels that your line of sight generally doesn't extend for more than a few feet in any direction.
Overall the game is only 'ok'. If I had to give it a score, it'd be a 5 or 6 out of 10. I really don't see me purchasing this game. My reason for not getting the game isn't any of the above mentioned reasons. No, it's one that developers need to realize is totally unacceptable. For multiplayer games, the developers had voice actors perform the in-game announcements. Kiefer Sutherland performed the voice for the US Marines team announcer. The first time I played the game I was shocked when the announcer shouted out the F-bomb. "Out-f***ing-standing Marines!" I looked through the menu structure and game options. There's no way to filter out the vulgarity. You can mute the entire announcer voice, but then the players lose the valuable strategic information relayed.
Labels: Call of Duty 5, Review, Xbox 360
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