Wednesday, May 14, 2008

What makes a good game? (Part 3)

For online games this part is probably the most important part a game studio has to worry about getting right. Multiplayer functionality can easily make or break a game. The game may have a great storyline, but if the multiplayer aspect isn't there, a lot of incentive to pick up the game and play it goes out the window after the initial play through.


Part 3


There are two basic types of multiplayer functionality. There is player vs player (PvP) or player vs machine (PvM). While not totally necessary to have both aspects in a game, having both does increase the quality of the game, so long as they're done right.

In PvM multiplayer, players work together against the game itself. This is usually done in a cooperative version of game's single player campaign or done in role playing games. The benefit of this is that players are able to work with their friends towards the common goal. Some people don't enjoy the competitive nature of PvP games and are much more drawn to PvM multiplayer. PvM multiplayer also allows game developers to add in more storyline content that can only be accessed via PvM play, thus encouraging players to enjoy that aspect of the game.

In PvP multiplayer games, players are pitted against each other. This is very common in first person shooters (FPS) and fighting games. In fact, some FPS games are strictly PvP with no single player or PvM to speak of (Shadowrun). PvP multiplayer is probably the most important aspect of a game that developers need to get right. If the interface is awkward or ineffective, players just won't use it. With different broadband internet speeds between players, the game needs to take that into account and adjust for it. If done incorrectly the game can be filled with lag and the overall experience for players is worsened. To date, probably the most successful and efficient PvP multiplayer game on the market has to be Halo 3. The party system implemented along with their matchmaking system to pit similarly skilled players against each other has yet to be equaled by other game developers.

For a game to be considered a good game, I feel it needs to implement some form of multiplayer functionality. Whether it be PvM or PvP or both, something needs to be there. Games that don't put in some form of multiplayer support tend to start collecting dust after the initial glow wears off. Granted, just having it there doesn't make the game successful. Poorly implemented multiplayer can also kill a game's success.

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